Features Legere Intervenção
The world of Legere will entertain you with free maps to move around and sounds that help you interpret letters and words.
The game has phases in which the relationships between speech and writing are presented for players to understand.The project in question is a notable initiative that seeks to combine fun and education to serve a young audience, especially those facing educational challenges, such as dyslexia.
Under the guidance of Professor Ronei Guaresi, the project focuses on developing a game on the Unity platform, designed with a careful understanding of the difficulties these children face in reading and writing.The importance of this project is immeasurable, as it aims not only at entertainment, but also at improving the educational skills of these children.
Dyslexia is a condition that can profoundly affect self-esteem and academic progress, and this game offers a valuable solution to making learning more accessible and engaging.- The inclusion of an introductory coin collecting phase as part of the game is a particularly clever aspect.
This not only helps children become familiar with the game mechanics, but also makes the learning process more enjoyable and rewarding.
The project has been meticulously designed to combine educational elements with fun, ensuring that learning is an engaging and motivating experience.- The games story is centered on Gabrielles journey in search of knowledge after a conversation with her grandfather, adds an immersive narrative touch, encouraging players to relate to the character and deepen their interest in learning.
Furthermore, the inclusion of two key elements in each map, the platform portion with a scoring objective and the syllable/word solving phase by auditory perception, provides a variety of educational challenges for players.- The progression of difficulty throughout the maps and the limit of three chances to get questions right ensure that players are challenged to think and improve their skills as they progress through the game.
Additionally, the inclusion of a pause system allows players to temporarily break the immersion, making the game flexible and tailored to individual needs.- The entire design has been carefully developed with a focus on user usability, with custom buttons, attractive colors and simplified options to ensure players can focus on learning without unnecessary distractions.General Coordination:Ronei GuaresiSoftware Implementation:Victor RosenbergreGraphic art:Tiago Martins da SilvaArt Edit:Tiago Martins da SilvaLinguistic sound material (phonemes)Denise VianaNarration:Tiago Martins da SilvaSupporting Art and Image:Aamatniekss (aamatniekss.itch.io)Anokolisa (anokolisa.itch.io)Brullov (brullov.itch.io)Chr0ma Dave (chroma-dave.itch.io)Craftpix.netGabrieldechichi (facebook.com)Grafxkid (grafxkid.itch.io)Lornn (lornn.itch.io)Mem_px (mem-px.itch.io)Moon Empire (moonempire.itch.io)Seartsy (seartsy.itch.io)Spiker (spikerman.itch.io)Vektyr (realvektyr.itch.io)Music:Alkakrab (alkakrab.itch.io)Game Sprites and Resources (2D Game Kit):Unity Companion Cinemachine Code License 1.0 / Copyright © 2017 Unity Technologies ApSSIL Open Font License, Version 1.1.
/ Copyright (c) 2014, Indian Type Foundry ([email protected]).Premium License Agreement Version 1.6 / Copyright © EmojiOne Inc.
2018
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Available for Android 8.0 and above